Image/Visual Story Project Reflection Paper
The Premise of my visual story is to show what happened in the year 2014 and kind of make fun of what funny mistakes happened during the year 2014. The plot is to show what funny things happened throughout the year of 2014 and make fun of them with gif’s or memes. I used a timeline to show the dates when the incidents happened. In that timeline I put the pictures on a date, month, and year and then I would put a meme or gif either the day after or on that day. The intended audience for this story is too pretty much everyone from children, teens, and adults.
My images denote the asinine, forgetful, and memorable moments that happened in the year 2014. My images connote that even famous or smart people can make mistakes and make a fool of themselves.
The cultural context of my image is to show the images of celebrities and how they act on and off the camera and also the culture of video games. My images draw on specific cultural knowledge that one asinine game can become the most played game in the United States(Flappy Bird). Other things are that it the symbols of social media and how it plays on the world.
The use of text in my images is that it explains what the meme or gif is trying to say about the picture that shows the incident. Also the text makes the transition better with the type of images I am using to try to make them funny. The text relates with my images by explaining what is going on in the picture, meme, and gif. Also it makes it easier for the audience to figure out what the gif’s and memes are used for what picture.
The different elements of my images in my project of setting is that they are set up on a timeline and have a certain set up if its a picture or a gif. Then the salience of the images is probably the main pictures which showed what happened and not why. These are the most salient of the project because they actually shows what happens and sets up the other pictures. The different sizes of the pictures are all over the place. Some of the pictures are more wide than others and some pictures are taller than others. Also the gifs are bigger than the pictures. The focus of the images are pretty good, nothing really to blurry or mashed up. But there are a few that have a little blurriness to it but the rest of the pictures are fine. Lastly, there are no overlapping going on in the pictures.
The challenging thing about just working with a visual image is that some pictures could have sound in the background so it makes the picture better in a type of way. Also, by not being able to use longer videos than a three second gif is pretty hard because there are some videos that make that picture even better. The things that I enjoyed about working with images is that it shows more detail in the story than audio and text and also that a picture can mean a thousand words and any picture can mean anything. Also, that there are just so many different pictures to look through to make a story pretty much about anything if you have the right six or more pictures.
The role of images in meaning making and storytelling in our digital world is that like I said before pictures can mean a thousand words and when I mean by that you can use the same picture but in any type of situation. Also pictures can show emotion and show what the audience wants to see instead of just listening to. With images they can also make the audience think about what sounds can be in the background, what scenario that image is from, and also give emotion from the audience.
The understanding of image production and its application to storytelling has changed from creating this project that I understand it a lot more and better than I did before we started this project. I have understood this project better while creating it that it how much one image can represent to anyone and that it can mean anything. Also that images have a huge part in storytelling in that six or more pictures can make a very small or even a big story just by showing those pictures in a sequence.